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settlement wars
card game

S7 Cyberpunk: Settlement Wars
Back of the Box
Year One was survival.
Year Two is belief.
The settlers have landed.
The systems are tested.
The leadership structures are forming.
And not everyone agrees on what Planet 7 should become.
Settlement Wars begins at the start of Year Two — when orbit-born settlers and surface survivors clash over ideology, control, and the future of humanity’s last hope.
This is where factions are forged.
This is where the war begins.
Dev Journal
What Is Settlement Wars?
Settlement Wars is a role-playing strategy collectible card game inspired by real-time strategy design.
You don’t just play cards.
You command a settlement.
You choose a leader.
You establish a region.
You build infrastructure.
You deploy units.
You trigger events.
You escalate conflict.
Victory doesn’t just come from destruction.
It comes from control.
The Quick Pitch
How it Plays
Each match begins with:
Leader Card
Your ideological anchor.
Your playstyle identity.
Region Card
The terrain your settlement occupies — shaping strategy and growth.
Settlement Deck A curated deck of:
• Development cards (Building, Landscape, and Structure)
• Units (Character, Creature, Construct)
• Loot (Equipment, Gear, Item)
• Locations
• Event cards
You build.
You expand.
You defend.
You strike.
Defeat your opponent’s settlement… or achieve victory through special conditions tied to events and strategic milestones.
Leader Cards
Who you are playing
Leader Cards tell you your starting and max hand size and starting health points.
As well as a feature that can be activated with resources that is tailored to that leader.
![S7_SW_Marketing_Cards WIP01 Dude Leader Card [Prototype02].png](https://static.wixstatic.com/media/563084_86898e1ce0564db2bbfd72b9eacd932f~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Dude%20Leader%20Card%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Bruce Lee-Mur Leader Card [Prototype02].png](https://static.wixstatic.com/media/563084_5497e5ec66cd469086c4b5d9077be090~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Bruce%20Lee-Mur%20Leader%20Card%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 McScruffs Leader Card [Prototype02].png](https://static.wixstatic.com/media/563084_c1902c21f79d4b3ba2b8cc400f075e7b~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20McScruffs%20Leader%20Card%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Fandom Mi Seo Leader Card [Prototype02].png](https://static.wixstatic.com/media/563084_67149375387441db91bf6d498e39a5c2~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Fandom%20Mi%20Seo%20Leader%20Card%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 49 and One Half Card [Prototype02].png](https://static.wixstatic.com/media/563084_c267a090d24543ab9b0ff540bbf61d1b~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%2049%20and%20One%20Half%20Card%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Leon Leader Card [Prototype02].png](https://static.wixstatic.com/media/563084_d993cd0cbc314ae88605922059118f90~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Leon%20Leader%20Card%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Trixxxie Leader Card [Prototype02].png](https://static.wixstatic.com/media/563084_7e03130f505c4f1a847f4e65a95534ff~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Trixxxie%20Leader%20Card%20%5BPrototype02%5D.png)
Region Cards
Where you are playing
Region Cards tell what resource you generate at the start of your turn.
As well as a feature that is in affect that is tailored to that Region.
![S7_SW_Marketing_Cards WIP01 Temperate Forest Region Card [Prototype02].png](https://static.wixstatic.com/media/563084_7438662abb6048279cca443d6a73003f~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Temperate%20Forest%20Region%20Card%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Skysea Shoreline Region Card [Prototype02].png](https://static.wixstatic.com/media/563084_fd04760fa3a04215940ab590478f821c~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Skysea%20Shoreline%20Region%20Card%20%5BPrototype02%5D.png)
Settlement Cards
What you are playing
Settlement Cards are the cards that you have within your Settlement Deck that you draw to create your Leaders hand. These are the cards that you will play with resources you generate through out the game by playing the different types of settlement cards.
Development Cards
Unit Cards
Loot Cards
Location Cards
Event Cards
Each of the different types of settlement cards have different rules to how they work within the game and their overall utility.
Development Cards
Develop your Settlement
Development Cards where you will find the majority of all your resource production for the factions as they will come in three different types of development cards.
Building Cards
Landscape Cards
Structure Cards
Each of these cards have their own sub set of rules in how they impact the game.
![S7_SW_Marketing_Cards WIP01 Dev Card_POD Facility [Prototype02].png](https://static.wixstatic.com/media/563084_a1602ac6c0f34032acef8b45a467eb19~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Dev%20Card_POD%20Facility%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Dev Card_Dirt Road [Prototype02].png](https://static.wixstatic.com/media/563084_d954424784084c598476f000490e498d~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Dev%20Card_Dirt%20Road%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Bouncing Bunkers [Prototype02].png](https://static.wixstatic.com/media/563084_c4ded7ac03014f288fd3daaaef21cfb1~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Bouncing%20Bunkers%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Dev Card_Placid Pond [Prototype02].png](https://static.wixstatic.com/media/563084_96ffcbd34d084d5ebec608a61be6a035~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Dev%20Card_Placid%20Pond%20%5BPrototype02%5D.png)
Unit Cards
Defend your Settlement
Unit Cards where you will find the majority of all your settlers who will populate the settlement and act as the primary force of raiding and defending settlements for the factions as they will come in three different types of development cards.
Character Cards
Creature Cards
Construct Cards
Each of these cards have their own sub set of rules in how they impact the game.
![S7_SW_Marketing_Cards WIP01 Anima Knight Avenger unit Card [Prototype02].png](https://static.wixstatic.com/media/563084_e8fa787bf2a0442aa5cf5c8a298643d4~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Anima%20Knight%20Avenger%20unit%20Card%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Bearoker unit Card [Prototype02].png](https://static.wixstatic.com/media/563084_2851f14b749c4e888dacaee4778d87f3~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Bearoker%20unit%20Card%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Unit Card_Trixxie [Prototype02].png](https://static.wixstatic.com/media/563084_bd494d4eb88041b0ab2c8c00f55080a8~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Unit%20Card_Trixxie%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Cyborg-3 unit Card [Prototype02].png](https://static.wixstatic.com/media/563084_b541d8f4e5ac4b6b9f05990fe234ffc9~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Cyborg-3%20unit%20Card%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Unit Card_Hybridizer [Prototype02].png](https://static.wixstatic.com/media/563084_032addffd1484a2fb2364763e192600e~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Unit%20Card_Hybridizer%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Unit Card_Soldier [Prototype02].png](https://static.wixstatic.com/media/563084_d6863143f5ba44a79d1d43db77d68ed0~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Unit%20Card_Soldier%20%5BPrototype02%5D.png)
Location Cards
Expand your Settlement
Location Cards are the robust locations that are hidden away within your region that once you play them you have discovered them gaining access to their power card effects. All locations are cards that once played the enemy settlement can attempt to invade during a raid to capture and take control of until you reclaim it.
Each of these cards have their own sub set of rules in how they impact the game.
![S7_SW_Marketing_Cards WIP01 Location Cards_Spooky Cave [Prototype02].png](https://static.wixstatic.com/media/563084_7bd5d79baf734f3286a6fcfbf6cb5dd8~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Location%20Cards_Spooky%20Cave%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Location Cards_Enchanted Woods [Prototype02].png](https://static.wixstatic.com/media/563084_b51295da5cbb4201b0f2574dc836c2a7~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Location%20Cards_Enchanted%20Woods%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Location Cards_Hidden Vault [Prototype02].png](https://static.wixstatic.com/media/563084_497bc1a19f014beabf256b8965c1f231~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Location%20Cards_Hidden%20Vault%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Location Cards_Unearthly Abyss [Prototype02].png](https://static.wixstatic.com/media/563084_9a8c4a1c838e4881b67484515762e34f~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Location%20Cards_Unearthly%20Abyss%20%5BPrototype02%5D.png)
Event Cards
Direct your Settlement
Event Cards are special cards that are majority played then their effect occurs then the card is moved to the trash pile. Some events will played that can cause a scenario that could give an additional win/lose condition that act as a conditional permanent card.
Each of these cards have their own sub set of rules in how they impact the game.
![S7_SW_Marketing_Cards WIP01 Event Card_Recycle of Life [Prototype02].png](https://static.wixstatic.com/media/563084_5254fd3e88fe49cf9b68b1b4af9ce718~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Event%20Card_Recycle%20of%20Life%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Event Card_Terminate [Prototype02].png](https://static.wixstatic.com/media/563084_63ec3b7a954a40deb4115829ab735521~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Event%20Card_Terminate%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Event Card_Nuke Em All [Prototype02].png](https://static.wixstatic.com/media/563084_92fd434417824c928257aa2bd253d26d~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Event%20Card_Nuke%20Em%20All%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Event Card_Epic Beatdown [Prototype02].png](https://static.wixstatic.com/media/563084_58d119a594694c6582a796268b21f556~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Event%20Card_Epic%20Beatdown%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Event Card_Indoctrination [Prototype02].png](https://static.wixstatic.com/media/563084_4dfef1c1c420404f858a349556d9bc34~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Event%20Card_Indoctrination%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Event Card_Capitalism [Prototype02].png](https://static.wixstatic.com/media/563084_1d767e77aa80441fa9af04cc7c1f9554~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Event%20Card_Capitalism%20%5BPrototype02%5D.png)
Loot Cards
Customize your Settlement
Loot Cards are the cards that when played are played as an attachment to other cards in play. Each of the different types of Loot cards will attach to a specific type of card.
Equipment [Attach to Cards]
Treasure [Permanent Cards]
Item [Instant Cards]
![S7_SW_Marketing_Cards WIP01 Loot Card_Liquid Courage [Prototype02].png](https://static.wixstatic.com/media/563084_780903a15b4546dea095250f32302d34~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Loot%20Card_Liquid%20Courage%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Loot Card_Trusty Shovel [Prototype02].png](https://static.wixstatic.com/media/563084_96973f29699b49d1ac909ecad24e7702~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Loot%20Card_Trusty%20Shovel%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Loot Card_HootiePawn [Prototype02].png](https://static.wixstatic.com/media/563084_a5443aed1cda429c92394a986267fd4b~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Loot%20Card_HootiePawn%20%5BPrototype02%5D.png)
![S7_SW_Marketing_Cards WIP01 Loot Card_Military Heirloom [Prototype02].png](https://static.wixstatic.com/media/563084_40aca929c86147c182c0f3d1fb1d1781~mv2.png/v1/fill/w_413,h_563,al_c,q_85,enc_avif,quality_auto/S7_SW_Marketing_Cards%20WIP01%20Loot%20Card_Military%20Heirloom%20%5BPrototype02%5D.png)
Development Tool
The Hidden Purpose
Settlement Wars isn’t just competitive.
It’s infrastructure.
This CCG is my development laboratory for:
• Settlement building systems
• Grand-scale battle balance
• Faction identity
• Resource escalation
• Leadership asymmetry
The mechanics refined here directly inform the video game’s large-scale systems.
The card game tests the war before the war reaches the screen.
Game Modes
Play your way
Settlement Wars is designed for flexibility.
Competitive PvP
Quick clashes or deep strategic duels between rival ideologies.
Co-Op Objectives
Players align settlements against shared threats or scenario-based challenges.
Event-Driven Matches
Victory through narrative objectives rather than brute force.
The battlefield adapts.
The ideology defines the style.
Timeline
Year 2 planet 7
The Graphic Novel ends in orbit.
People & Places chronicles Year One.
Settlement Wars begins at the dawn of Year Two — when tension finally becomes open conflict.
This is the war that reshapes Planet 7.
The war that echoes into the trilogy.
Factions
Choose your faction
Every leader represents a faction and a playstyle.
Agriculture Faction
Military Faction
Industry Faction
Society Faction
Enlightened Faction
Finance Faction
Exotic Faction
Planet 7 will not build itself.
How it builds… depends on who wins.
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