top of page

settlement wars

card game

S7 Cyberpunk: Settlement Wars

Back of the Box

Year One was survival.
Year Two is belief.

The settlers have landed.
The systems are tested.
The leadership structures are forming.
And not everyone agrees on what Planet 7 should become.

Settlement Wars begins at the start of Year Two — when orbit-born settlers and surface survivors clash over ideology, control, and the future of humanity’s last hope.

This is where factions are forged.
This is where the war begins.

Dev Journal

What Is Settlement Wars?

Settlement Wars is a role-playing strategy collectible card game inspired by real-time strategy design.

You don’t just play cards.

You command a settlement.
You choose a leader.
You establish a region.
You build infrastructure.
You deploy units.
You trigger events.
You escalate conflict.

Victory doesn’t just come from destruction.
It comes from control.

The Quick Pitch

How it Plays

Each match begins with:

Leader Card
Your ideological anchor.
Your playstyle identity.

Region Card
The terrain your settlement occupies — shaping strategy and growth.

Settlement Deck A curated deck of:
• Development cards (Building, Landscape, and Structure)
• Units (Character, Creature, Construct)
• Loot (Equipment, Gear, Item)
• Locations
• Event cards

You build.
You expand.
You defend.
You strike.

Defeat your opponent’s settlement… or achieve victory through special conditions tied to events and strategic milestones.

Leader Cards

Who you are playing

Leader Cards tell you your starting and max hand size and starting health points.

As well as a feature that can be activated with resources that is tailored to that leader.

S7_SW_Marketing_Cards WIP01 Dude Leader Card [Prototype02].png
S7_SW_Marketing_Cards WIP01 Bruce Lee-Mur Leader Card [Prototype02].png
S7_SW_Marketing_Cards WIP01 McScruffs Leader Card [Prototype02].png
S7_SW_Marketing_Cards WIP01 Fandom Mi Seo Leader Card [Prototype02].png
S7_SW_Marketing_Cards WIP01 49 and One Half Card [Prototype02].png
S7_SW_Marketing_Cards WIP01 Leon Leader Card [Prototype02].png
S7_SW_Marketing_Cards WIP01 Trixxxie Leader Card [Prototype02].png

Region Cards

Where you are playing

Region Cards tell what resource you generate at the start of your turn.

As well as a feature that is in affect that is tailored to that Region.

S7_SW_Marketing_Cards WIP01 Temperate Forest Region Card [Prototype02].png
S7_SW_Marketing_Cards WIP01 Skysea Shoreline Region Card [Prototype02].png

Settlement Cards

What you are playing

Settlement Cards are the cards that you have within your Settlement Deck that you draw to create your Leaders hand. These are the cards that you will play with resources you generate through out the game by playing the different types of settlement cards.

Development Cards
Unit Cards
Loot Cards
Location Cards
Event Cards

Each of the different types of settlement cards have different rules to how they work within the game and their overall utility.

Development Cards

Develop your Settlement

Development Cards where you will find the majority of all your resource production for the factions as they will come in three different types of development cards.

Building Cards
Landscape Cards
Structure Cards

Each of these cards have their own sub set of rules in how they impact the game.

S7_SW_Marketing_Cards WIP01 Dev Card_POD Facility [Prototype02].png
S7_SW_Marketing_Cards WIP01 Dev Card_Dirt Road [Prototype02].png
S7_SW_Marketing_Cards WIP01 Bouncing Bunkers [Prototype02].png
S7_SW_Marketing_Cards WIP01 Dev Card_Placid Pond [Prototype02].png

Unit Cards

Defend your Settlement

Unit Cards where you will find the majority of all your settlers who will populate the settlement and act as the primary force of raiding and defending settlements for the factions as they will come in three different types of development cards.

Character Cards
Creature Cards
Construct Cards

Each of these cards have their own sub set of rules in how they impact the game.

S7_SW_Marketing_Cards WIP01 Anima Knight Avenger unit Card [Prototype02].png
S7_SW_Marketing_Cards WIP01 Bearoker unit Card [Prototype02].png
S7_SW_Marketing_Cards WIP01 Unit Card_Trixxie [Prototype02].png
S7_SW_Marketing_Cards WIP01 Cyborg-3 unit Card [Prototype02].png
S7_SW_Marketing_Cards WIP01 Unit Card_Hybridizer [Prototype02].png
S7_SW_Marketing_Cards WIP01 Unit Card_Soldier [Prototype02].png

Location Cards

Expand your Settlement

Location Cards are the robust locations that are hidden away within your region that once you play them you have discovered them gaining access to their power card effects. All locations are cards that once played the enemy settlement can attempt to invade during a raid to capture and take control of until you reclaim it.

Each of these cards have their own sub set of rules in how they impact the game.

S7_SW_Marketing_Cards WIP01 Location Cards_Spooky Cave [Prototype02].png
S7_SW_Marketing_Cards WIP01 Location Cards_Enchanted Woods [Prototype02].png
S7_SW_Marketing_Cards WIP01 Location Cards_Hidden Vault [Prototype02].png
S7_SW_Marketing_Cards WIP01 Location Cards_Unearthly Abyss [Prototype02].png

Event Cards

Direct your Settlement

Event Cards are special cards that are majority played then their effect occurs then the card is moved to the trash pile. Some events will played that can cause a scenario that could give an additional win/lose condition that act as a conditional permanent card.

Each of these cards have their own sub set of rules in how they impact the game.

S7_SW_Marketing_Cards WIP01 Event Card_Recycle of Life [Prototype02].png
S7_SW_Marketing_Cards WIP01 Event Card_Terminate [Prototype02].png
S7_SW_Marketing_Cards WIP01 Event Card_Nuke Em All [Prototype02].png
S7_SW_Marketing_Cards WIP01 Event Card_Epic Beatdown [Prototype02].png
S7_SW_Marketing_Cards WIP01 Event Card_Indoctrination [Prototype02].png
S7_SW_Marketing_Cards WIP01 Event Card_Capitalism [Prototype02].png

Loot Cards

Customize your Settlement

Loot Cards are the cards that when played are played as an attachment to other cards in play. Each of the different types of Loot cards will attach to a specific type of card.

Equipment [Attach to Cards]
Treasure [Permanent Cards]
Item [Instant Cards]

S7_SW_Marketing_Cards WIP01 Loot Card_Liquid Courage [Prototype02].png
S7_SW_Marketing_Cards WIP01 Loot Card_Trusty Shovel [Prototype02].png
S7_SW_Marketing_Cards WIP01 Loot Card_HootiePawn [Prototype02].png
S7_SW_Marketing_Cards WIP01 Loot Card_Military Heirloom [Prototype02].png

Development Tool

The Hidden Purpose

Settlement Wars isn’t just competitive.
It’s infrastructure.

This CCG is my development laboratory for:
• Settlement building systems
• Grand-scale battle balance
• Faction identity
• Resource escalation
• Leadership asymmetry

The mechanics refined here directly inform the video game’s large-scale systems.

The card game tests the war before the war reaches the screen.

Game Modes

Play your way

Settlement Wars is designed for flexibility.

Competitive PvP
Quick clashes or deep strategic duels between rival ideologies.

Co-Op Objectives
Players align settlements against shared threats or scenario-based challenges.

Event-Driven Matches
Victory through narrative objectives rather than brute force.

The battlefield adapts.
The ideology defines the style.

Timeline

Year 2 planet 7

The Graphic Novel ends in orbit.

People & Places chronicles Year One.

Settlement Wars begins at the dawn of Year Two — when tension finally becomes open conflict.

This is the war that reshapes Planet 7.
The war that echoes into the trilogy.

Factions

Choose your faction

Every leader represents a faction and a playstyle.

Agriculture Faction
Military Faction
Industry Faction
Society Faction
Enlightened Faction
Finance Faction
Exotic Faction

Planet 7 will not build itself.
How it builds… depends on who wins.

bottom of page