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the pitch

S7 Cyberpunk is a wild, heartfelt sci-fi fantasy universe built from love, chaos, and caffeine.

It began as a love letter to my wife — the story of humanity’s first settlers fleeing a dying Earth to start over on a mysterious alien world. From that seed grew a sprawling, connected world of games, comics, and adventures — all part of one evolving narrative experience.

At its heart, S7 Cyberpunk is a trilogy of video games — beginning with
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Seneca 7: A Cyberpunk Odyssey, currently in development for Steam Deck and Switch. It’s a blend of single-player, co-op, and PvP mayhem: adventure storytelling meets ridiculous mini-games and competitive modes that never take themselves too seriously.

But building a universe this big alone? That’s where things got interesting.
Instead of just writing design docs and lore pages, I turned the entire development process into playable projects — each one building a different layer of the world:

📖 The Graphic Novel — the story bible come to life, capturing the first thirty minutes after the settlers arrive in orbit of Planet 7.
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The Tabletop RPG — a full, original system for building stories, testing mechanics, and exploring the lore together.
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The Board Game — fast, competitive PvP and co-op adventures designed to prototype the combat system.
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The Collectible Card Game (CCG) — a role-playing strategy deck-builder that doubles as an RTS-style faction simulator, where leaders represent you on the battlefield.
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S7 Cyberpunk: Tactics — a mobile, steamdeck, and switch PvP srpg tactics game used to refine battles, progression, and scaling.

Each of these projects is a stand-alone experience, but together they form the living ecosystem of S7 Cyberpunk. Every story, every game, and every laugh adds to the lore that leads up to the main trilogy.

All of the early-access content — the graphic novel, tabletop RPG, board game, card game, and tactics RPG — takes place 30 to 40 years before the events of the first video-game title, within the first year of humanity’s arrival and settlement on Planet 7. These are the stories of the pioneers, the misfits, and the chaos that set the stage for the world you’ll explore in the trilogy.

And here’s the twist:
No one — not even my wife — will know what the final video game truly is until day-one release. Every early-access build of Seneca 7: A Cyberpunk Odyssey will feature stories and missions from that 30- to 40-year prologue period. The real game stays hidden until launch — a throwback to the magic of the 1980s-’90s era, when players stood in line outside in the cold for hours, wondering what awaited them inside the box.

The first wave of early access pre-orders — the graphic novel, tabletop RPG, board game, card game, and tactics RPG — will debut at dreamhack october 2025 through Anime Weekend Atlanta, December 2025.

This project isn’t backed by a studio or a massive budget. It’s powered by love, late nights, and two besties-for-resties (G and Darius Scott Hill) and a growing team of new frenz who help me turn this dream into something real.

S7 Cyberpunk isn’t just a game.
It’s an experiment in storytelling, creativity, and community — proof that world-building can be fun, chaotic, and deeply personal.

Thanks for checking out the project.
Now buckle up, because this love story is just getting started.

stay dreaming,
~Posey

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​©2003-2025 JOHN POSEY III. ALL RIGHTS RESERVED.
©2022-2025 THE SENECA PROJECT, LLC. ALL RIGHTS RESERVED.

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