top of page

people and places
table top rpg
S7 Cyberpunk: People and Places
The System That Builds the Universe
Before the trilogy.
Before the expansions.
Before the wars.
There was a table.
A notebook.
A handful of dice.
And a world waiting to be invented.
S7 Cyberpunk: People & Places is the official tabletop role-playing system that powers the entire S7 universe.
This isn’t an adaptation of someone else’s rules.
It’s my system.
The same mechanical DNA that fuels the video game.
The same philosophy shaping every character.
The same foundation behind every mechanic across the universe.
If you want to understand S7…
This is where it begins.
Dev Journal
What Is People & Places?
People & Places is a classic tabletop RPG designed to:
• Build settlers from scratch
• Shape the early culture of Planet 7
• Test mechanics before they hit the video game
• Develop lore through play
• Turn players into world architects It’s cinematic.
It’s system-driven.
It’s modular.
It’s built to evolve.
Think classic tabletop energy — the kind where you made your own campaigns as a kid and the world felt infinite.
That’s the spirit
photos of the prototype in action
![]() | ![]() | ![]() |
|---|---|---|
![]() | ![]() | ![]() |
![]() |
Game Contents
What's In The Game [rough draft]
The Table Top RPG comes in the classic format of just rules and your imagination.
You will be able to head over to the members nexus and have access to the print and play and rules of the game once we hit its position in the early access era.
But right now check out the character sheets and some of the reference cards and other neat things that are all auxiliary to that classic table top weekend all-nighters I grew up loving playing AD&D.
Custom character sheets [rough draft]
I have been trying to get Michelle to play D&D with me forever. So I took that into account with the sheets. I created a custom character sheet that is the mega complex old school style character sheet that has tons of info and data.
And then I made the premade simple character sheets where I build on the complex then fill out the simpler one for her to play and she has loved this!
Check out some samples of the different sheets below!
custom character sheets
top sheet

talent sheet
![S7_Character Sheet_Binder [wip19] AR 01.000.00 [PROTOTYPE] [Posey-Dude]_CUTS_03 [LOW].png](https://static.wixstatic.com/media/563084_8a930b9260584a4faa7a8dbac8913c91~mv2.png/v1/fill/w_463,h_600,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/S7_Character%20Sheet_Binder%20%5Bwip19%5D%20AR%2001_000_00%20%5BPROTOTYPE%5D%20%5BPosey-Dude%5D_CUTS_03%20%5BLOW%5D.png)
contacts sheet
![S7_Character Sheet_Binder [wip19] AR 01.000.00 [PROTOTYPE] [Posey-Dude]_CUTS_05 [LOW].png](https://static.wixstatic.com/media/563084_d0cb21a9238e477bad73647f1d241530~mv2.png/v1/fill/w_463,h_600,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/S7_Character%20Sheet_Binder%20%5Bwip19%5D%20AR%2001_000_00%20%5BPROTOTYPE%5D%20%5BPosey-Dude%5D_CUTS_05%20%5BLOW%5D.png)
inventory sheet
![S7_Character Sheet_Binder [wip19] AR 01.000.00 [PROTOTYPE] [Posey-Dude]_CUTS_02 [LOW].png](https://static.wixstatic.com/media/563084_dfef8a52fe234aa19ae9f3b433595d5b~mv2.png/v1/fill/w_463,h_600,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/S7_Character%20Sheet_Binder%20%5Bwip19%5D%20AR%2001_000_00%20%5BPROTOTYPE%5D%20%5BPosey-Dude%5D_CUTS_02%20%5BLOW%5D.png)
trait sheet
![S7_Character Sheet_Binder [wip19] AR 01.000.00 [PROTOTYPE] [Posey-Dude]_CUTS_04 [LOW].png](https://static.wixstatic.com/media/563084_10e27dcfa966461582ce8455582895d8~mv2.png/v1/fill/w_463,h_600,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/S7_Character%20Sheet_Binder%20%5Bwip19%5D%20AR%2001_000_00%20%5BPROTOTYPE%5D%20%5BPosey-Dude%5D_CUTS_04%20%5BLOW%5D.png)
skill sheet
![S7_Character Sheet_Binder [wip19] AR 01.000.00 [PROTOTYPE] [Posey-Dude]_CUTS_06 [LOW].png](https://static.wixstatic.com/media/563084_b4d3ef4709be4fc08562f5c746e8295e~mv2.png/v1/fill/w_463,h_600,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/S7_Character%20Sheet_Binder%20%5Bwip19%5D%20AR%2001_000_00%20%5BPROTOTYPE%5D%20%5BPosey-Dude%5D_CUTS_06%20%5BLOW%5D.png)
simple premade character sheets

![S7_FC_Character Sheet_Build [WIP01]_CUTS_03 [LOW].png](https://static.wixstatic.com/media/563084_2e664434058545659de306522a646090~mv2.png/v1/fill/w_463,h_600,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/S7_FC_Character%20Sheet_Build%20%5BWIP01%5D_CUTS_03%20%5BLOW%5D.png)
![S7_FC_Character Sheet_Build [WIP01]_CUTS_13 [LOW].png](https://static.wixstatic.com/media/563084_a4aa392ac8de4101acb3ee6c96fddf1b~mv2.png/v1/fill/w_463,h_600,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/S7_FC_Character%20Sheet_Build%20%5BWIP01%5D_CUTS_13%20%5BLOW%5D.png)
![S7_FC_Character Sheet_Build [WIP01]_CUTS_02 [LOW].png](https://static.wixstatic.com/media/563084_e92a5ddafa2542628bfe9f004f9cfe74~mv2.png/v1/fill/w_463,h_600,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/S7_FC_Character%20Sheet_Build%20%5BWIP01%5D_CUTS_02%20%5BLOW%5D.png)
![S7_FC_Character Sheet_Build [WIP01]_CUTS_04 [LOW].png](https://static.wixstatic.com/media/563084_0f336bf6e638493ba9c47a3473a6dea7~mv2.png/v1/fill/w_463,h_600,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/S7_FC_Character%20Sheet_Build%20%5BWIP01%5D_CUTS_04%20%5BLOW%5D.png)
![S7_FC_Character Sheet_Build [WIP01]_CUTS_14 [LOW].png](https://static.wixstatic.com/media/563084_cf11bbd3360f41b6a20a53547db30dcf~mv2.png/v1/fill/w_463,h_600,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/S7_FC_Character%20Sheet_Build%20%5BWIP01%5D_CUTS_14%20%5BLOW%5D.png)
Timeline
First year on planet 7
The Graphic Novel ends in orbit.
People & Places begins immediately after.
The first official campaigns take place during Year One on Planet 7 — the settlers’ first twelve months of survival, tension, growth, and uncertainty.
The opening arcs are structured as:
Minimum Viable Product (MVP Campaign)
Takes place on the planet’s surface.
The settlers have landed.
Now survival begins.
This campaign tests ground systems, social tension, environmental threats, and foundational mechanics.
Vertical Slice Campaign
Takes place in orbit aboard the T.U.R.D.
Before full planetary descent.
Before stability.
This campaign stress-tests social systems, simulator interactions, and narrative pressure in confined space.
Together, these two arcs span the first twelve months of struggle and adaptation.
Every month matters.
Every decision ripples forward.
Development Tool
The Core System
People & Places is the mechanical backbone of S7 Cyberpunk.
Character creation.
Abilities.
Progression.
Conflict resolution.
Settlement growth.
It all begins here.
The tabletop version allows the system to breathe.
To be tested.
Broken.
Rebuilt.
Refined.
Before it becomes digital.
This is design in its purest form.
Why It Matters
its fun
Most games build systems behind closed doors.
We build ours at the table.
People & Places is where:
• Characters are born
• Factions take shape
• Mechanics get sharpened
• Lore becomes playable
The video game inherits what survives here.
Play the Foundation
coming soon
If you want to:
• Build settlers from nothing
• Shape the early culture of Planet 7
• Experience Year One firsthand
• Contribute to the evolution of the system
Then People & Places is your entry point.
This isn’t a side product.
It’s the forge
bottom of page







