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people and places

table top rpg

S7 Cyberpunk: People and Places

The System That Builds the Universe

Before the trilogy.
Before the expansions.
Before the wars.

There was a table.
A notebook.
A handful of dice.
And a world waiting to be invented.

S7 Cyberpunk: People & Places is the official tabletop role-playing system that powers the entire S7 universe.

This isn’t an adaptation of someone else’s rules.
It’s my system.

The same mechanical DNA that fuels the video game.
The same philosophy shaping every character.
The same foundation behind every mechanic across the universe.

If you want to understand S7…
This is where it begins.

Dev Journal

What Is People & Places?

People & Places is a classic tabletop RPG designed to:

• Build settlers from scratch
• Shape the early culture of Planet 7
• Test mechanics before they hit the video game
• Develop lore through play
• Turn players into world architects It’s cinematic.

It’s system-driven.
It’s modular.
It’s built to evolve.

Think classic tabletop energy — the kind where you made your own campaigns as a kid and the world felt infinite.

That’s the spirit

photos of the prototype in action

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Game Contents

What's In The Game [rough draft]

The Table Top RPG comes in the classic format of just rules and your imagination. 
 
You will be able to head over to the members nexus and have access to the print and play and rules of the game once we hit its position in the early access era.

But right now check out the character sheets and some of the reference cards and other neat things that are all auxiliary to that classic table top weekend all-nighters I grew up loving playing AD&D.

Custom character sheets [rough draft]

I have been trying to get Michelle to play D&D with me forever. So I took that into account with the sheets. I created a custom character sheet that is the mega complex old school style character sheet that has tons of info and data.

And then I made the premade simple character sheets where I build on the complex then fill out the simpler one for her to play and she has loved this!

Check out some samples of the different sheets below!

custom character sheets

top sheet

talent sheet

S7_Character Sheet_Binder [wip19] AR 01.000.00 [PROTOTYPE] [Posey-Dude]_CUTS_03 [LOW].png

contacts sheet

S7_Character Sheet_Binder [wip19] AR 01.000.00 [PROTOTYPE] [Posey-Dude]_CUTS_05 [LOW].png

inventory sheet

S7_Character Sheet_Binder [wip19] AR 01.000.00 [PROTOTYPE] [Posey-Dude]_CUTS_02 [LOW].png

trait sheet

S7_Character Sheet_Binder [wip19] AR 01.000.00 [PROTOTYPE] [Posey-Dude]_CUTS_04 [LOW].png

skill sheet

S7_Character Sheet_Binder [wip19] AR 01.000.00 [PROTOTYPE] [Posey-Dude]_CUTS_06 [LOW].png

simple premade character sheets

S7_FC_Character Sheet_Build [WIP01]_CUTS_03 [LOW].png
S7_FC_Character Sheet_Build [WIP01]_CUTS_13 [LOW].png
S7_FC_Character Sheet_Build [WIP01]_CUTS_02 [LOW].png
S7_FC_Character Sheet_Build [WIP01]_CUTS_04 [LOW].png
S7_FC_Character Sheet_Build [WIP01]_CUTS_14 [LOW].png

Timeline

First year on planet 7

The Graphic Novel ends in orbit.
People & Places begins immediately after.

The first official campaigns take place during Year One on Planet 7 — the settlers’ first twelve months of survival, tension, growth, and uncertainty.

The opening arcs are structured as:


Minimum Viable Product (MVP Campaign)
Takes place on the planet’s surface.
The settlers have landed.
Now survival begins.

This campaign tests ground systems, social tension, environmental threats, and foundational mechanics.


Vertical Slice Campaign
Takes place in orbit aboard the T.U.R.D.
Before full planetary descent.
Before stability.

This campaign stress-tests social systems, simulator interactions, and narrative pressure in confined space.

Together, these two arcs span the first twelve months of struggle and adaptation.

Every month matters.
Every decision ripples forward.

Development Tool

The Core System

People & Places is the mechanical backbone of S7 Cyberpunk.

Character creation.
Abilities.
Progression.
Conflict resolution.
Settlement growth.
It all begins here.

The tabletop version allows the system to breathe.

To be tested.
Broken.
Rebuilt.
Refined.

Before it becomes digital.

This is design in its purest form.

Why It Matters

its fun

Most games build systems behind closed doors.
We build ours at the table.

People & Places is where:
• Characters are born
• Factions take shape
• Mechanics get sharpened
• Lore becomes playable

The video game inherits what survives here.

Play the Foundation

coming soon

If you want to:
• Build settlers from nothing
• Shape the early culture of Planet 7
• Experience Year One firsthand
• Contribute to the evolution of the system

Then People & Places is your entry point.

This isn’t a side product.
It’s the forge

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